Welcome to "Seat of the Pants DMing" (TM).
This blog is dedicated to the sessions of my 5th edition D&D group.
I aim to write a summary of each session we play. It should be twice a month, or at least once a month.
It's called seat of the pants dungeon mastering, because I aim for zero (or almost zero) preparation and act/react on what the players do.
This comes on the heels of an almost 3 year (very slow & irregular) campaign of the Tomb of Horrors for 4th edition D&D. that went from 4th to DnDNext and finally to 5th.
I prepared well by reading and re-reading everything, trying to remember everything (and forgetting a lot!).
Getting to grips with somebody else's material was very difficult for me, and often I didn't understand the intent or purpose of the plot/encounter. I did my best to entertain the players, but is was a difficult experience for me.
So, I decided to go for another approach, and make the world, encounters, NPCs, etc on the fly as a reaction to what the players do.
The only prep I will do is read on the notes of the last session(s), monsters, the rules, the DM guide and jot down a few ideas I get during the day.
We already played one session like this and it was liberating! The players and I made the story as we went, and I presented them options to act upon. We laughed a lot and a gazillion sub-plots and opportunities materialized out of thin air. My mind went wild(er than usual)!
Thanks for reading,
till next time (or the one before that!).
Sjap.
This blog is dedicated to the sessions of my 5th edition D&D group.
I aim to write a summary of each session we play. It should be twice a month, or at least once a month.
It's called seat of the pants dungeon mastering, because I aim for zero (or almost zero) preparation and act/react on what the players do.
This comes on the heels of an almost 3 year (very slow & irregular) campaign of the Tomb of Horrors for 4th edition D&D. that went from 4th to DnDNext and finally to 5th.
I prepared well by reading and re-reading everything, trying to remember everything (and forgetting a lot!).
Getting to grips with somebody else's material was very difficult for me, and often I didn't understand the intent or purpose of the plot/encounter. I did my best to entertain the players, but is was a difficult experience for me.
So, I decided to go for another approach, and make the world, encounters, NPCs, etc on the fly as a reaction to what the players do.
The only prep I will do is read on the notes of the last session(s), monsters, the rules, the DM guide and jot down a few ideas I get during the day.
We already played one session like this and it was liberating! The players and I made the story as we went, and I presented them options to act upon. We laughed a lot and a gazillion sub-plots and opportunities materialized out of thin air. My mind went wild(er than usual)!
Thanks for reading,
till next time (or the one before that!).
Sjap.
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